
Lost Arts
Lost Arts are skills that have either only recently been revealed by those who long kept them secret or skills that have been newly discovered in the world of Tokavah.
Lost Arts may be discovered In-Play, learned through research, or revealed by Orders or other factions. As new Lost Arts are discovered In-Play, they will be added to this section.
You cannot purchase a Lost Art without approval. You may become eligible for learning a Lost Art through exploration In-Play, through your actions in a BGA, or from a PC or NPC teacher.
To learn a Lost Art from a PC/NPC teacher, the teacher must “sign off” (aka inform Citadel staff) that they have taught you. This can occur as a free downtime action between events.
Trade Skill
Patient Focused - 5XP
Prerequisite: Physicker 3
You are able to maintain Concentration and perform Physicker skills even after suffering one (1) Wound. A second Wound will cause your Concentration to break, and all the other rules pertaining to Concentration still apply.
General Skill
Specialized Gardens - 5XP
Prerequisite: Gardener 3 & Botanist
Each plant in your garden has an elemental aspect. Total up the Aspects and Categories of your plants and determine if any of the below apply. To gain the benefit, spend five (5) minutes roleplaying tending the garden or meditating near it.
Five-Aspect Balance: All five Aspects are represented in equal number. Benefit: 1/Event, one creature of the Gardener's choice can Refresh one of the following: 15 PP, 6 Intent, 3 Fatigue, or 1 Zeal.
Lesser Aspect Balance: Fewer than five Aspects are present, and all Aspects that are present are equal in number. Benefit: 1/Event, one creature of the Gardener's choice can gain 1 Resist against Aspect to each Aspect present in the garden.
Monoculture: There's more of one Aspect than any other Aspect. Benefit: 1/Event, one creature of the Gardener's choice can gain 3 Resists against the garden's dominant Aspect.
Poisoner's Garden: At least half of the plants in the garden have the Poison category. Benefit: 1/Event, the Gardener can create one additional common plant of the Poison category for every 2 plants of the Poison category already in the garden.
