Lost Arts

Lost Arts are skills that have either only recently been revealed by those who long kept them secret or skills that have been newly discovered in the world of Tokavah.
Lost Arts may be discovered In-Play, learned through research, or revealed by Orders or other factions. As new Lost Arts are discovered In-Play, they will be added to this section.

You cannot purchase a Lost Art without approval. You may become eligible for learning a Lost Art through exploration In-Play, through your actions in a BGA, or from a PC or NPC teacher.

To learn a Lost Art from a PC/NPC teacher, the teacher must “sign off” (aka inform Citadel staff) that they have taught you. This can occur as a free downtime action between events.

a bunch of different types of tools on a rock

Combat Skills

Desperate Takedown - 5XP

Prerequisite: Security 2

You have learned how to keep your opponent off balance in order to make a quick getaway.

While wielding any weapon you are proficient with, you may expend a use of Lucky to perform a Knockdown effect.

Provoker - 5XP

Prerequisite: Basic Maneuver 3

Once per Short Rest, while actively engaged with an opponent, you may use the following effect with a weapon attack: "Decree - Duel!"

If the blow lands successfully, the target must engage only you in combat for the duration of the Decree.

a shelf filled with bottles and other items

Trade Skills

Patient Focused - 5XP

Prerequisite: Physicker 3

You are able to maintain Concentration and perform Physicker skills even after suffering one (1) Wound. A second Wound will cause your Concentration to break, and all the other rules pertaining to Concentration still apply.

green plants on pathway during daytime

General Skills

Animal Tamer - 5XP

Prerequisite: Animal Empathy

Once per Reset, you may calm a group of two or more agitated beasts.

As with Animal Empathy, you must hold out your empty hands, palm facing the animals. Then you may call out "Voice Effect Light Trance to Animals".

Fated Working - 8XP

Prerequisite: Astrology and either Novice Channeling or Novice Wizardry

Once per Reset when you cast a Channeler or Wizard spell on yourself, you can give it the Fated modifier. Instead of taking effect immediately, the effect is delayed until you make the Out of Play choice to activate it.

Once per Reset when you finish studying the astrological chart for the event, you can give the Fated modifier to a Channeler or Wizard spell that you cast on another character. That player controls when the Fated effect occurs.

Specialized Gardens - 5XP

Prerequisite: Gardener 3 & Botanist

Each plant in your garden has an elemental aspect. Total up the Aspects and Categories of your plants and determine if any of the below apply. To gain the benefit, spend five (5) minutes roleplaying tending the garden or meditating near it.

Five-Aspect Balance: All five Aspects are represented in equal number. Benefit: 1/Event, one creature of the Gardener's choice can Refresh one of the following: 15 PP, 6 Intent, 3 Fatigue, or 1 Zeal.

Lesser Aspect Balance: Fewer than five Aspects are present, and all Aspects that are present are equal in number. Benefit: 1/Event, one creature of the Gardener's choice can gain 1 Resist against Aspect to each Aspect present in the garden.

Monoculture: There's more of one Aspect than any other Aspect. Benefit: 1/Event, one creature of the Gardener's choice can gain 3 Resists against the garden's dominant Aspect.

Poisoner's Garden: At least half of the plants in the garden have the Poison category. Benefit: 1/Event, the Gardener can create one additional common plant of the Poison category for every 2 plants of the Poison category already in the garden.